Conditions | 1 |
Paths | 96 |
Total Lines | 203 |
Lines | 0 |
Ratio | 0 % |
Changes | 3 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | /** |
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20 | function (state, format, visibility, upgrade, data, util) { |
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21 | let ct = this; |
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22 | ct.state = state; |
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23 | ct.data = data; |
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24 | ct.util = util; |
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25 | ct.format = format; |
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26 | ct.infuse = {}; |
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27 | let sortFunc = [ |
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28 | function(a,b){ |
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29 | if(data.exotic_upgrades[a].name === data.exotic_upgrades[b].name){ |
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30 | return data.exotic_upgrades[a].price - data.exotic_upgrades[b].price; |
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31 | } |
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32 | if(data.exotic_upgrades[a].name < data.exotic_upgrades[b].name){ |
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33 | return -1; |
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34 | }else{ |
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35 | return 1; |
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36 | } |
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37 | }, |
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38 | (a,b) => data.exotic_upgrades[a].price - data.exotic_upgrades[b].price |
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39 | ]; |
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40 | ct.cache = {breakdown:{}}; |
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41 | |||
42 | ct.update = function(player) { |
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43 | refresh(player); |
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44 | }; |
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45 | |||
46 | /* Refreshes the values in the cache */ |
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47 | function refresh(player){ |
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48 | ct.cache.breakdown = {}; |
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49 | for(let slot of player.element_slots || []){ |
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50 | if(!slot){ |
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51 | continue; |
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52 | } |
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53 | ct.cache.breakdown[slot.element] = ct.exoticProduction(slot.element); |
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54 | } |
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55 | } |
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56 | |||
57 | /* Exotic production is a function of the different resources of each |
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58 | element. Additionally, multi-element molecules count double, once for |
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59 | each participating element. */ |
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60 | ct.exoticProduction = function(element) { |
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61 | let breakdown = {}; |
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62 | for (let resource of data.elements[element].includes) { |
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63 | if (!state.player.resources[resource].unlocked || |
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64 | !state.player.statistics.exotic_run[element] || |
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65 | typeof state.player.statistics.exotic_run[element][resource] === 'undefined') { |
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66 | continue; |
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67 | } |
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68 | let production = {}; |
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69 | for (let elem in data.resources[resource].elements) { |
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70 | if(!state.player.statistics.exotic_run[elem]){ |
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71 | continue; |
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72 | } |
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73 | let numberAtoms = data.resources[resource].elements[elem]; |
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74 | let prod = prestigeFormula((state.player.statistics.exotic_run[elem][resource] || 0)*numberAtoms); |
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75 | |||
76 | let args = { |
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77 | production: prod, |
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78 | resource: resource |
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79 | }; |
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80 | |||
81 | upgrade.executeAll(data.exotic_upgrades, state.player.exotic_upgrades[elem], ['production', 'exotic'], args); |
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82 | |||
83 | // extract back the value from applying the upgrades |
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84 | let newExotic = data.elements[elem].exotic; |
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85 | production[newExotic] = (production[newExotic] || 0) + args.production; |
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86 | } |
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87 | for (let key in production) { |
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88 | // we adjust the infusion |
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89 | production[key] = Math.floor(production[key]*ct.totalInfuseBoost()); |
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90 | } |
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91 | breakdown[resource] = production; |
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92 | } |
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93 | |||
94 | return breakdown; |
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95 | }; |
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96 | |||
97 | ct.productionSum = function(element){ |
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98 | let production = ct.cache.breakdown[element] || {}; |
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99 | let sum = {}; |
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100 | sum[data.elements[element].exotic] = 0; |
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101 | for(let resource in production){ |
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102 | for(let elem in production[resource]){ |
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103 | sum[elem] = sum[elem]+production[resource][elem] || production[resource][elem]; |
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104 | } |
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105 | } |
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106 | return sum; |
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107 | }; |
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108 | |||
109 | function prestigeFormula(resource){ |
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110 | resource = resource || 0; |
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111 | let production = Math.pow(Math.E,(-0.5+Math.sqrt(0.25+0.8686*Math.log(resource/1e6)))/0.4343) || 0; |
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112 | return Math.round(Math.max(0, production)); |
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113 | } |
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114 | |||
115 | ct.exoticPrestige = function(index) { |
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116 | let slot = state.player.element_slots[index]; |
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117 | let production = ct.productionSum(slot.element); |
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118 | |||
119 | for (let key in production) { |
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120 | util.addResource(state.player, 'dark', key, production[key]); |
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121 | } |
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122 | |||
123 | for(let resource in ct.infuse){ |
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124 | state.player.resources[resource].number = Math.max(0, state.player.resources[resource].number-ct.infuse[resource]); |
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125 | } |
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126 | |||
127 | upgrade.resetElement(state.player, slot.element); |
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128 | |||
129 | // we deactivate reactions and redoxes |
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130 | for (let reaction of slot.reactions) { |
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131 | reaction.active = false; |
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132 | } |
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133 | |||
134 | for (let redox of slot.redoxes) { |
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135 | redox.active = false; |
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136 | } |
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137 | |||
138 | // we cache them in case players want to pick up the same element |
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139 | // the cache only lasts the current session |
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140 | state.reactionsCache[slot.element] = slot.reactions; |
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141 | state.redoxesCache[slot.element] = slot.redoxes; |
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142 | |||
143 | state.player.element_slots[index] = null; |
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144 | state.player.statistics.exotic_run[slot.element] = {}; |
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145 | }; |
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146 | |||
147 | ct.buyExoticUpgrade = function(name, slot) { |
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148 | let price = data.exotic_upgrades[name].price; |
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149 | let currency = data.elements[slot.element].exotic; |
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150 | upgrade.buyUpgrade(state.player, |
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151 | state.player.exotic_upgrades[slot.element], |
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152 | data.exotic_upgrades[name], |
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153 | name, |
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154 | price, |
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155 | currency); |
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156 | }; |
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157 | |||
158 | ct.setPercentage = function(resource, percentage) { |
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159 | ct.infuse[resource] = Math.floor(state.player.resources[resource].number*(percentage/100)); |
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160 | }; |
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161 | |||
162 | ct.fixNumber = function(resource) { |
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163 | ct.infuse[resource] = Math.max(0, Math.min(state.player.resources[resource].number, ct.infuse[resource])); |
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164 | }; |
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165 | |||
166 | /* This function checks that values inserted in the text boxes are |
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167 | valid numbers */ |
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168 | ct.isValidInfusion = function() { |
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169 | let valid = true; |
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170 | for(let resource in ct.infuse){ |
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171 | valid = valid && Number.isFinite(ct.infuse[resource]); |
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172 | } |
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173 | return valid; |
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174 | }; |
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175 | |||
176 | ct.infuseBoost = function(resource) { |
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177 | let number = Math.min(ct.infuse[resource], state.player.resources[resource].number); |
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178 | if(number === 0){ |
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179 | return 1; |
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180 | } |
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181 | // log adds diminishing returns to the infusion |
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182 | return 1 + Math.log(number)/Math.log(1.25)*ct.data.constants.INFUSE_POWER; |
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183 | }; |
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184 | |||
185 | /* The infusion boosts are multiplicative with respect to each other */ |
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186 | ct.totalInfuseBoost = function() { |
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187 | let total = 1; |
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188 | for(let resource in ct.infuse){ |
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189 | total *= ct.infuseBoost(resource); |
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190 | } |
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191 | return total; |
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192 | }; |
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193 | |||
194 | ct.visibleExoticUpgrades = function(slot) { |
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195 | return visibility.visible(data.exotic_upgrades, isExoticUpgradeVisible, slot, sortFunc[state.player.options.sortIndex]); |
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196 | }; |
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197 | |||
198 | function isExoticUpgradeVisible(name, slot) { |
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199 | return visibility.isUpgradeVisible(name, slot, data.exotic_upgrades[name]) && |
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200 | (!state.player.options.hideBought || !state.player.exotic_upgrades[slot.element][name]); |
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201 | } |
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202 | |||
203 | ct.visibleSubatomic = function() { |
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204 | return visibility.visible(data.resources, isSubatomicVisible, ''); |
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205 | }; |
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206 | |||
207 | function isSubatomicVisible(name) { |
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208 | if (!state.player.resources[name].unlocked) { |
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209 | return false; |
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210 | } |
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211 | |||
212 | if(data.resources[name].type && |
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213 | data.resources[name].type.indexOf('subatomic') !== -1){ |
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214 | return true; |
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215 | } |
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216 | |||
217 | return false; |
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218 | } |
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219 | |||
220 | state.registerUpdate('exotic', ct.update); |
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221 | refresh(state.player); |
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222 | } |
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223 | ]); |
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224 |