| Conditions | 1 |
| Paths | 96 |
| Total Lines | 203 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 3 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /** |
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| 20 | function (state, format, visibility, upgrade, data, util) { |
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| 21 | let ct = this; |
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| 22 | ct.state = state; |
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| 23 | ct.data = data; |
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| 24 | ct.util = util; |
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| 25 | ct.format = format; |
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| 26 | ct.infuse = {}; |
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| 27 | let sortFunc = [ |
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| 28 | function(a,b){ |
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| 29 | if(data.exotic_upgrades[a].name === data.exotic_upgrades[b].name){ |
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| 30 | return data.exotic_upgrades[a].price - data.exotic_upgrades[b].price; |
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| 31 | } |
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| 32 | if(data.exotic_upgrades[a].name < data.exotic_upgrades[b].name){ |
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| 33 | return -1; |
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| 34 | }else{ |
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| 35 | return 1; |
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| 36 | } |
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| 37 | }, |
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| 38 | (a,b) => data.exotic_upgrades[a].price - data.exotic_upgrades[b].price |
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| 39 | ]; |
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| 40 | ct.cache = {breakdown:{}}; |
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| 41 | |||
| 42 | ct.update = function(player) { |
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| 43 | refresh(player); |
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| 44 | }; |
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| 45 | |||
| 46 | /* Refreshes the values in the cache */ |
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| 47 | function refresh(player){ |
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| 48 | ct.cache.breakdown = {}; |
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| 49 | for(let slot of player.element_slots || []){ |
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| 50 | if(!slot){ |
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| 51 | continue; |
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| 52 | } |
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| 53 | ct.cache.breakdown[slot.element] = ct.exoticProduction(slot.element); |
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| 54 | } |
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| 55 | } |
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| 56 | |||
| 57 | /* Exotic production is a function of the different resources of each |
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| 58 | element. Additionally, multi-element molecules count double, once for |
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| 59 | each participating element. */ |
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| 60 | ct.exoticProduction = function(element) { |
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| 61 | let breakdown = {}; |
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| 62 | for (let resource of data.elements[element].includes) { |
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| 63 | if (!state.player.resources[resource].unlocked || |
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| 64 | !state.player.statistics.exotic_run[element] || |
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| 65 | typeof state.player.statistics.exotic_run[element][resource] === 'undefined') { |
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| 66 | continue; |
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| 67 | } |
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| 68 | let production = {}; |
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| 69 | for (let elem in data.resources[resource].elements) { |
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| 70 | if(!state.player.statistics.exotic_run[elem]){ |
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| 71 | continue; |
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| 72 | } |
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| 73 | let numberAtoms = data.resources[resource].elements[elem]; |
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| 74 | let prod = prestigeFormula((state.player.statistics.exotic_run[elem][resource] || 0)*numberAtoms); |
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| 75 | |||
| 76 | let args = { |
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| 77 | production: prod, |
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| 78 | resource: resource |
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| 79 | }; |
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| 80 | |||
| 81 | upgrade.executeAll(data.exotic_upgrades, state.player.exotic_upgrades[elem], ['production', 'exotic'], args); |
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| 82 | |||
| 83 | // extract back the value from applying the upgrades |
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| 84 | let newExotic = data.elements[elem].exotic; |
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| 85 | production[newExotic] = (production[newExotic] || 0) + args.production; |
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| 86 | } |
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| 87 | for (let key in production) { |
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| 88 | // we adjust the infusion |
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| 89 | production[key] = Math.floor(production[key]*ct.totalInfuseBoost()); |
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| 90 | } |
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| 91 | breakdown[resource] = production; |
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| 92 | } |
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| 93 | |||
| 94 | return breakdown; |
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| 95 | }; |
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| 96 | |||
| 97 | ct.productionSum = function(element){ |
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| 98 | let production = ct.cache.breakdown[element] || {}; |
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| 99 | let sum = {}; |
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| 100 | sum[data.elements[element].exotic] = 0; |
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| 101 | for(let resource in production){ |
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| 102 | for(let elem in production[resource]){ |
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| 103 | sum[elem] = sum[elem]+production[resource][elem] || production[resource][elem]; |
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| 104 | } |
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| 105 | } |
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| 106 | return sum; |
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| 107 | }; |
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| 108 | |||
| 109 | function prestigeFormula(resource){ |
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| 110 | resource = resource || 0; |
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| 111 | let production = Math.pow(Math.E,(-0.5+Math.sqrt(0.25+0.8686*Math.log(resource/1e6)))/0.4343) || 0; |
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| 112 | return Math.round(Math.max(0, production)); |
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| 113 | } |
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| 114 | |||
| 115 | ct.exoticPrestige = function(index) { |
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| 116 | let slot = state.player.element_slots[index]; |
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| 117 | let production = ct.productionSum(slot.element); |
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| 118 | |||
| 119 | for (let key in production) { |
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| 120 | util.addResource(state.player, 'dark', key, production[key]); |
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| 121 | } |
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| 122 | |||
| 123 | for(let resource in ct.infuse){ |
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| 124 | state.player.resources[resource].number = Math.max(0, state.player.resources[resource].number-ct.infuse[resource]); |
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| 125 | } |
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| 126 | |||
| 127 | upgrade.resetElement(state.player, slot.element); |
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| 128 | |||
| 129 | // we deactivate reactions and redoxes |
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| 130 | for (let reaction of slot.reactions) { |
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| 131 | reaction.active = false; |
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| 132 | } |
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| 133 | |||
| 134 | for (let redox of slot.redoxes) { |
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| 135 | redox.active = false; |
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| 136 | } |
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| 137 | |||
| 138 | // we cache them in case players want to pick up the same element |
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| 139 | // the cache only lasts the current session |
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| 140 | state.reactionsCache[slot.element] = slot.reactions; |
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| 141 | state.redoxesCache[slot.element] = slot.redoxes; |
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| 142 | |||
| 143 | state.player.element_slots[index] = null; |
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| 144 | state.player.statistics.exotic_run[slot.element] = {}; |
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| 145 | }; |
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| 146 | |||
| 147 | ct.buyExoticUpgrade = function(name, slot) { |
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| 148 | let price = data.exotic_upgrades[name].price; |
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| 149 | let currency = data.elements[slot.element].exotic; |
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| 150 | upgrade.buyUpgrade(state.player, |
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| 151 | state.player.exotic_upgrades[slot.element], |
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| 152 | data.exotic_upgrades[name], |
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| 153 | name, |
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| 154 | price, |
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| 155 | currency); |
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| 156 | }; |
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| 157 | |||
| 158 | ct.setPercentage = function(resource, percentage) { |
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| 159 | ct.infuse[resource] = Math.floor(state.player.resources[resource].number*(percentage/100)); |
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| 160 | }; |
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| 161 | |||
| 162 | ct.fixNumber = function(resource) { |
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| 163 | ct.infuse[resource] = Math.max(0, Math.min(state.player.resources[resource].number, ct.infuse[resource])); |
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| 164 | }; |
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| 165 | |||
| 166 | /* This function checks that values inserted in the text boxes are |
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| 167 | valid numbers */ |
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| 168 | ct.isValidInfusion = function() { |
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| 169 | let valid = true; |
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| 170 | for(let resource in ct.infuse){ |
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| 171 | valid = valid && Number.isFinite(ct.infuse[resource]); |
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| 172 | } |
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| 173 | return valid; |
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| 174 | }; |
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| 175 | |||
| 176 | ct.infuseBoost = function(resource) { |
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| 177 | let number = Math.min(ct.infuse[resource], state.player.resources[resource].number); |
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| 178 | if(number === 0){ |
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| 179 | return 1; |
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| 180 | } |
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| 181 | // log adds diminishing returns to the infusion |
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| 182 | return 1 + Math.log(number)/Math.log(1.25)*ct.data.constants.INFUSE_POWER; |
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| 183 | }; |
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| 184 | |||
| 185 | /* The infusion boosts are multiplicative with respect to each other */ |
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| 186 | ct.totalInfuseBoost = function() { |
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| 187 | let total = 1; |
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| 188 | for(let resource in ct.infuse){ |
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| 189 | total *= ct.infuseBoost(resource); |
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| 190 | } |
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| 191 | return total; |
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| 192 | }; |
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| 193 | |||
| 194 | ct.visibleExoticUpgrades = function(slot) { |
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| 195 | return visibility.visible(data.exotic_upgrades, isExoticUpgradeVisible, slot, sortFunc[state.player.options.sortIndex]); |
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| 196 | }; |
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| 197 | |||
| 198 | function isExoticUpgradeVisible(name, slot) { |
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| 199 | return visibility.isUpgradeVisible(name, slot, data.exotic_upgrades[name]) && |
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| 200 | (!state.player.options.hideBought || !state.player.exotic_upgrades[slot.element][name]); |
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| 201 | } |
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| 202 | |||
| 203 | ct.visibleSubatomic = function() { |
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| 204 | return visibility.visible(data.resources, isSubatomicVisible, ''); |
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| 205 | }; |
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| 206 | |||
| 207 | function isSubatomicVisible(name) { |
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| 208 | if (!state.player.resources[name].unlocked) { |
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| 209 | return false; |
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| 210 | } |
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| 211 | |||
| 212 | if(data.resources[name].type && |
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| 213 | data.resources[name].type.indexOf('subatomic') !== -1){ |
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| 214 | return true; |
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| 215 | } |
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| 216 | |||
| 217 | return false; |
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| 218 | } |
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| 219 | |||
| 220 | state.registerUpdate('exotic', ct.update); |
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| 221 | refresh(state.player); |
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| 222 | } |
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| 223 | ]); |
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| 224 |